Today's route

One loop, everything done

Pick today's errands and get them grouped by island, so you visit each place once. A suggested loop — the game does not enforce an order, and nothing here is timed.

Dailies

Quests you can do now

Unlocked by your Done ticks on the Quests page. Quests you have started are pre-selected.

Your loop

Pick at least one errand.

How the loop is built

  • Island order follows common community advice: Crescent Isle (and the Volcanic Depths below it), Tanglewood, Coconut Bay, the Open Sea, Luxian Dunes and the Pyramid inside it.
  • A fish that lives in two zones is placed at whichever comes first on the loop.
  • Hand-ins for an island you pass before its last errand go on the return trip, so you are never sent back early.
  • Bounties are handed in at the first bounty board after your last bounty catch.
  • Trash and relics bite in any water — catch them wherever you are.